It’s here! It’s finally here! Members of the cyberlearning community have been working for months to bring us a report on their recent research in the Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology. The report brings together key players who “envision, design, and investigate possible futures of learning in the presence of significant innovations.” And when they say significant innovations, they mean significant.
There are new ways to think about learning environments and new ways to use technology that I would have never dreamed about. For example, be sure to check out projects using simulations like RoomQuake in which simulated seismographs in different locations in the room allow students to investigate the earthquake’s effects and locate “roomquake” epicenters within the room. “The students have the social and scientific experience of doing field work, but without ever leaving their classroom.”
1. The report is ultimately for us, the teachers. The entire community that prepared the report wants to support and help us improve what we do for our students. We make these findings valuable when we use them to benefit our schools. All the grant money, all the time, and all the discoveries–we determine their worth. There’s a sign in a grocery store parking lot that says that reusable grocery bags can’t help the environment if they are left in the car. This research can’t help our education system if we leave it on the internet.
2. You can’t read this report without getting excited about the future landscape of education. There is a current of enthusiasm and optimism woven throughout the report along with the explosion of technology and research. At school, sometimes the bureaucratic hoops and water cooler chatter is discouraging, but the information in this report will inspire you!
3. There is an encouraging focus on equity. Specifically, there is focus on:
- Engaging at risk learners. I love this! “Through games and other new technologies, we may be able to engage at risk learners and learners who cannot articulate their knowledge sufficiently on traditional assessments and open doors for the measurement of learning from a wider array of diverse learners.” Learn more in the Learning Analytics for Assessment section.
- Enabling “learners with disabilities to partake in activities that were previously inaccessible to them.” Learn more in the Multi-modal Analysis section.
- Giving students agency and choice. “These projects also shift power relations whereby the voices and interests of underrepresented people (e.g., youth) gain legitimacy in community scale conversations and processes of development; creating and arguing from data produced with geospatial technologies is an emerging techno-civic literacy that young people must learn for influencing change in their communities.” “Youth and adults exercise agency in seeking to change their worlds and express their voices through new forms of inquiry, civic participation, and artistic expression.” Read more in the Expressive Construction section of the report.
4. You will learn about our changing roles as educators. Instead of the keeper of the keys of knowledge, the report casts the teacher as a facilitator, organizer, creative engineer of learning moments, and co-learner/co-contributor in the learning process. In addition, as technology becomes better able to automate some teaching tasks and give just-in-time alerts, we are freed to target struggling learners with specific skills while other learners remain engaged in learning tasks managed by digital learning environments. See Inq-ITS aka Inquiry Intelligent Tutoring System in the Learning Analytics for Assessment section, for example. The relationship between technology and teachers in the classroom can be rewarding as well as challenging. As part of the report states, “One tension is to balance the human and digital sides and support each side in what they do best.” Digital environments can never replace the value of human teachers in the classroom. The key is to optimize the dynamic. The community report offers insight on our changing roles and on how we can maximize the contribution of both people and technology.
In a few days, I am going to share a concrete example of how the report has already helped me improve my teaching. (As a reviewer, I got to read it this summer and get a headstart.) In the meantime, go download the Cyberlearning Community Report! If you’ve gotten a chance to read it, let me know what you think about it and what I’ve said.
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This is a great overview of the report, thank you! I agree with you that there is incredible value in the report for practitioners. As a teacher, the Remote Scientific Labs: Authenticity at Distance section helped me think about the tools that my students and I use to engage with computer science topics as well as what those tools will look like in the near future. I hope that remote labs can create inclusive environments for all students to engage with computer science content. As an administrator, I enjoyed reading the section titled Virtual Peers and Coaches: Social and Cognitive Support for Learning. I learned about how artificial intelligence techniques can be combined with animation to support the social and cognitive interactions of students. This section makes me hopeful that in the near future students in all kinds of learning environments might have access to appropriate learning supports and encouragement so that they can remain engaged and excited about learning. I still need to finish reading the report and I look forward to reading your next post about how you’ve applied what you have learned in your classroom.
Thanks, Pati! I am eager to try a remote lab for my physical science class as well. The front runner at the moment is the “Cell Phone Radiation – How close is too close?” lab from iLabStudio. (http://www.ilabstudio.org/labjournal/journal/preview/26/) Please let us know about your experience(s) if you try out a remote lab or virtual peer/coach!